Display Name = "Cursed Island"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShotBalloonIcon([-1, 8, true])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's great that we landed, but..."])
    ShowText(["This island has nothing at all."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I heard this was the base of World Drown."])
    ShowText(["However, I don't even sense the presence of enemies――"])
    ConditionalBranch([4, 233, 0])
      ShowTextAttributes(["mefist_fc1", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I searched the surrounding waters as well..."])
      ShowText(["But there are no reactions at all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 391, 0])
      ShowTextAttributes(["mefist_fc2", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I searched the surrounding waters as well..."])
      ShowText(["But there are no reactions at all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 392, 0])
      ShowTextAttributes(["mefist_fc3", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I searched the surrounding waters as well..."])
      ShowText(["But there are no reactions at all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 393, 0])
      ShowTextAttributes(["mefist_fc4", 2, 0, 2])
      ShowText(["\\n<Mephisto>"])
      ShowText(["I searched the surrounding waters as well..."])
      ShowText(["But there are no reactions at all."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's not that we were misled by rumors, right?"])
    ShowText(["If that's the case, then there's no reason for the banshees to be guarding it."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This sandy beach... the dazzling light is shining through."])
      ShowText(["Could it be that the guiding orb will open the way?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This sandy beach... the dazzling light is shining through."])
      ShowText(["Could it be that the guiding orb will open the way?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["This sandy beach... the dazzling light is shining through."])
      ShowText(["Could it be that the guiding orb will open the way?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Indeed, there is no doubt about it."])
      ShowText(["The enemies must be... in the underwater temple."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Indeed, there is no doubt about it."])
      ShowText(["The enemies must be... in the underwater temple."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The guiding orb is an item used when going to the underwater temple."])
    ShowText(["It should still be stored in my tool bag――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well then, let's try using the guiding orb."])
    ShowText(["...Hey!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka held up the guiding orb!"])
    ShowText(["The guiding orb emits a dazzling light!"])
    ControlSwitches([5520, 5520, 0])
    ControlSwitches([100, 100, 0])
    ControlSwitches([31, 31, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 232, 34, 64, 8, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 287, 436, 170, 2, 0])
    Script(["forced_get_on_ship"])
    FadeinScreen([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Will you use the guiding orb?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "はい"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka held up the guiding orb!"])
      ShowText(["The guiding orb emits a dazzling light!"])
      ControlSwitches([5270, 5270, 0])
      ControlSwitches([100, 100, 0])
      ChangeMapDisplay([0])
      ControlSwitches([31, 31, 1])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 232, 34, 64, 8, 1])
      ExitEventProcessing([])
      Empty([])

    When([1, "いいえ"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])
